AI Insights · Timothy · July 2022
Top 5 Tycoon Games on Android in South Africa: Q2 2022
Discover the performance of the top 5 tycoon games on Android in South Africa during Q2 2022, featuring trends in downloads, revenue, and active users.
The second quarter of 2022 witnessed significant activity in the Tycoon games category on the Android platform in South Africa. Here’s a detailed look at the performance of the top 5 games, based on data from Sensor Tower.
Township experienced varied trends in both revenue and user engagement. Weekly revenue saw fluctuations, starting at approximately $19.5K at the end of March and peaking at $27.7K by the end of June. Downloads were highest in early May with around 8.2K, but dipped to about 3.1K by late May, before stabilizing around 4.6K in the final week of June. Active users peaked in early May at around 47.5K but saw a decline to approximately 35K in early June before recovering to 43.1K by the end of the quarter.
Family Island™ — Farming game had a steady decline in weekly revenue, starting at $12.2K in late March and dropping to around $6.4K in mid-June, before rebounding to $10.6K by the end of June. Downloads also showed a downward trend, beginning at 2.9K in late March and dropping to about 1.3K by the end of June. Active users followed a similar pattern, peaking at 11K in late March and declining to approximately 7.8K by the end of June.
Hay Day showed a relatively stable performance in terms of revenue and user engagement. Weekly revenue remained steady, fluctuating between $3.9K and $7.9K throughout the quarter. Downloads were consistent, averaging around 800 to 1K weekly. Active users maintained a steady count, hovering around 7K to 7.5K throughout the quarter.
Klondike Adventures: Farm Game exhibited modest revenue trends, starting at $5.8K in late March and ending at around $5.7K by the end of June. Downloads peaked at 2.9K in early April but saw a significant drop to around 659 by mid-June, before a slight recovery to 1.9K in the final week. Active users remained relatively stable, with a peak of 5.6K in mid-April and ending the quarter at around 4.6K.
Last Fortress: Underground showed an interesting trend in both revenue and user engagement. Weekly revenue started at $3.6K in late March and saw a peak of $4.1K by the end of June. Downloads experienced a significant spike in late April, reaching 9.5K, before dropping to around 316 by the end of June. Active users peaked at 13.9K in late April but gradually declined to approximately 3K by the end of the quarter.
For more detailed insights and analytics, visit Sensor Tower.